Monday, February 28, 2005
Flash Lite: Redux
Well, a few weeks ago, I said I'd comment on Flash Lite. I haven't felt like commenting on this topic, simply because I'm rather ignorant of the whole technology outside of creating fancy little graphics for webpages (and I don't do that anymore myself -- having never been good at it (check out the www.jellingspot.com title header for a sample -- anyone out there wanna improve it? :P ). In the mobile world, I'm a rather big fan of Java (or was, until I started finding that companies like Nokia, for example, had utterly gutted out socket connections in most of its Java enabled phones ... had to move to C++ to get those features). This isn't for any other reason than my partner is a Java Guru and I work for a premium Java Tools provider, so I know something about Java (but I don't program IN Java -- see the difference?) However, I am aware Macromedia makes "Enterprise" web application type software such as Cold Fusion, so you know they're doing more than just aninmation type-software.
Anyway, a few weeks ago, it was spreading all over the net, that thank god, it was gonna displace dismal Java (mobile Java, generally based on J2ME/Personal Java) because Java is "too hard" (ie... it requires more brain power to be an OOP programmer than a basic "scripting" langauge writer -- it what the feeling was anyway) -- and Flash Lite was the savior of the mobile world, as things could be written much faster.
All of this may be true ... Blogger Bryan Rieger dropped some verbal bombs on the whole thing, and being a Flash developer himself, they're well worth listening to. However, I just can't see (with my limited insight into the technology of course) Flash doing much more than sending nifty greeting cards (as it does now on the net), or some simple games (keep in mind, my favorite Sumo Volleyball, which ICQ seems to have murdered, was in Flash). This is all fine and dandy, but Java (and more so C++ Symbian/PCC/Palm) have real meat and potatos inside ... as I asked the rhetorical questions previously: Can Flash Lite access the native system's features? Such as the phone book, or Bluetooth radio, or store information onto a memory card? If yes, then I think Flash Lite could have a bright future ... but, from what I know, this isnt' the case -- it's not meant to do that, so why all of the talk about "replacing" Java, when it doesn't even come close to doing what Java does (or can/could do, if phone makers didn't gut it out).
It's obvious, people got ahead of themselves -- many of the time, people with no programming experience do that (I won't mention them here, cough...the entire commerical technology media, cough...) ... while others, kinda just go along with the crowd, I'm more inclined to be critical (not negative -- as I hate them types) ... show me the money I guess.
Having said that, can all of the Flash Gurus out there somehow port mini Pac-Man (I got to levl 4) and mini Pong to my phone? Sure, my eyes are blown out playing these two all day, but on a phone, wouldn't they just be so cute?
Ooh, one more thing -- Bryan also mentioned that, if Flash Lite were on most mobile phones -- especially as it relates to Jellingspot, then Flash ads/games/etc. could be distributed over Jellingspot -- Maybe there is more to this Flash stuff just yet ... ;-}
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